AES 49 th International Conference Audio for Games London , UK 6 – 8 February 2013 CONFERENCE REPORT

نویسنده

  • Michael Kelly
چکیده

J. Audio Eng. Soc., Vol. 61, No. 6, 2013 June The AES 49th International Conference, Audio for Games, was held in London this year from February 6th through 8th. This was the third AES conference devoted to game audio, held every two years in London. The conference is one of the largest conferences in the world focused specifically on sound and technical art of interactive audio. Looking to bring together the working practices, discussions, innovations, and diversity in interactive audio across professional game development and academic research, the AES Audio for Games conference helps bridge the gap between works done across different disciplines in interactive audio. The inaugural AES Audio for Games conference in 2009 (the 35th) ushered in the beginning of the current video game console generation. As the industry stands on the cusp of another transition to new technology, the importance of knowledge sharing between theoretical research into interactive audio and the practical application of techniques is more critical than ever. The facilities at 2 Carlton House Terrace, where the conference was held, provided an intimate and flexible space to accommodate the free flow of ideas throughout the week. The main presentation hall played host to over fifteen speakers, and another auditorium hosted the paper and poster sessions. When this second auditorium was not in use, a live video feed from the main presentation hall was projected, allowing for overflow and to help inspire further conversation. In addition to these spaces there were three smaller rooms that ran short sponsored educational sessions throughout the week. The central London location proved the perfect stage for the three days of conference proceedings in AES 49th International Conference Audio for Games

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تاریخ انتشار 2013